Game - Art and Animation
Program: GANM
Credential: Ontario College Diploma
Delivery: Full-time + Part-time
Length: 4 Semesters
Duration: 2 Years
Effective: Fall 2027
Location: Barrie Downtown
Description
This program is designed to train versatile artists, animators, and technical specialists for the demanding real-time production pipelines of the video game, animation, and visual effects (VFX) industries.
The intensive curriculum integrates three core streams: Animation (2D/3D principles, Motion Capture, real-time VFX, and particle systems), Visual Development (storyboards, character design, advanced rendering), and the Technical Pipeline (3D Previsualization, PBR texturing, and engine optimization). Students transition traditional art skills to rigorous industry standards, mastering workflows that mirror a professional studio environment.
The final semester culminates in a dedicated Portfolio Development course and mock interviews, ensuring graduates leave with a specialized, professional package and immediate career readiness.
Career Opportunities
Graduates specialize in high-demand roles across the real-time production pipeline, including:
- 3D Character/Gameplay Animator: Specializing in keyframe, MoCap integration, and dynamic locomotion.
- Visual Development/Concept Artist: Creating pre-production packages (storyboards, color scripts, final concept art).
- Real-Time VFX Artist: Designing and implementing optimized particle systems and procedural effects (Animation 4).
- Technical Artist (Pipeline/Texturing): Focusing on asset optimization, PBR material creation, and baking high-resolution detail for game engines (3D Digital Painting).
- 3D Previsualization (Previs) Artist: Building technically accurate 3D scene layouts and ensuring correct asset hierarchy for production.
Program Learning Outcomes
The graduate has reliably demonstrated the ability to:
- identify the differences in game genres in order to develop games that meet the needs of specific markets;
- situate emerging trends within a historical context of games and interactive media to adapt relevant concepts, vocabulary and frames of reference;
- identify and relate concepts from a range of industry roles, including programing, design and art to support the development of games;
- contribute as an individual and a member of a game development team to the effective completion of a game development project;
- develop strategies for ongoing personal and professional development to enhance work performance in the games industry;
- perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics;
- support the development of pre-production and conceptual art for games and gaming through the selection and application of relevant design tools and drawing techniques;
- create original game assets to meet requirements outlined in game design documents and/or creative briefs;
- contribute to world building and level design in a game engine to meet industry and marketplace requirements;
- assess and iterate user interface design in alignment with Game Design Documents to optimize both the aesthetics and function of gameplay;
- develop animations for characters and environments to enhance visual narrative in interactive media projects;
- rig and animate digital assets to meet project requirements for games and other interactive media;
- produce character animations that convey narrative intent for integration into collaborative game projects.
Program Progression
The following reflects the planned progression for full-time offerings of the program.
Fall Intake
- Sem 1: Fall 2027
- Sem 2: Winter 2028
- Sem 3: Fall 2028
- Sem 4: Winter 2029
Admission Requirements
- Ontario Secondary School Diploma (OSSD) or equivalent, or mature student status
- Grade 12 English (C or U)
Mature students, non-secondary school applicants (19 years or older), and home school applicants may also be considered for admission. Eligibility may be met by applicants who have taken equivalent courses, upgrading, completed their GED, and equivalency testing. For complete details refer to: www.georgiancollege.ca/admissions/academic-regulations/
Applicants who have taken courses from a recognized and accredited post-secondary institution and/or have relevant life/learning experience may also be considered for admission; refer to the Credit for Prior Learning website for details:
www.georgiancollege.ca/admissions/credit-transfer/
Additional Information
To be successful in this program, students are required to have a personal laptop computer and a drawing tablet prior to the start of the program that meets or exceeds the following hardware specifications:
Minimum Specifications:
- CPU: Intel i7 or AMD Ryzen 9 7900X
- GPU: NVIDIA RTX 3070 or AMD RX6800
- RAM: 16GB of memory
- Storage: 1TB SSD (minimum)
- OS: Windows 11 (Home / Education)
- Peripherals: Webcam (720p), Microphone, 3-button mouse (left, middle right), PlayStation or Xbox game controller
Recommended Specifications:
- CPU: Intel Core Ultra 9 or AMD Ryzen 9 9950X3D
- GPU: NVIDIA RTX 4070 or AMD RX7800XT
- RAM: 32GB of memory
- Storage: 2TB SSD
- OS: Windows 11 (Pro)
- Peripherals: Webcam (1080p), Microphone, 3-button mouse (left, middle right), PlayStation or Xbox game controller
Note: The following are not supported by this program:
- Any ARM processor-based machine (Chromebooks, Microsoft Surface)
- Any MacOS devices (MacBook, MacBook Pro, etc.)
Drawing Tablet (BYOD Requirement):
Students must procure a pressure-sensitive digital drawing tablet with a built-in display for all visual and animation coursework.
Bring Your Own Device (BYOD) requirements
All Georgian College students are required to bring their own device (BYOD) that meets the technology requirements for their program. Having access to a personal laptop that meets your program’s technical requirements will ensure you’re prepared for in-class, online and hybrid learning activities. Students are responsible for the cost, software installation, maintenance and repair of their device.
Graduation Requirements
24 Program Courses
1 Communications Course
3 General Education Courses
Graduation Eligibility
To graduate from this program, the passing weighted average for promotion through each semester, from year to year, and to graduate is 60%. Additionally, a student must attain a minimum of 50% or a letter grade of P (Pass) or S (Satisfactory) in each course in each semester unless otherwise stated on the course outline.
Program Tracking
The following reflects the planned course sequence for full-time offerings of the Fall intake of the program. Where more than one intake is offered contact the program co-ordinator for the program tracking.
| Semester 1 | Hours | |
|---|---|---|
| Program Courses | ||
| DRWG 1004 | Fundamentals of Drawing | 42 |
| GAME 1000 | Visual Design 1 | 42 |
| GAME 1001 | Game Design 1 | 42 |
| GAME 1009 | Game Production 1 | 42 |
| GAME 1011 | 2D Pre-Production | 42 |
| GAME 1012 | Animation 1 - 2D Animation | 42 |
| Communications Course | ||
| COMM 1016 | Communication Essentials | 42 |
| Hours | 294 | |
| Semester 2 | ||
| Program Courses | ||
| DRWG 1006 | Life Drawing | 42 |
| GAME 1006 | Visual Design 2 | 42 |
| GAME 1007 | Game Design 2 | 42 |
| GAME 1013 | 2D Digital Painting | 42 |
| GAME 1014 | Animation 2 - 3D Animation | 42 |
| GAME 2006 | Game Production 2 | 42 |
| General Education | ||
| Select 1 course from the General Education list during registration. | 42 | |
| Hours | 294 | |
| Semester 3 | ||
| Program Courses | ||
| GAME 1003 | Game Design 3 | 42 |
| GAME 2001 | Game Production 3 | 42 |
| GAME 2012 | 3D Pre-Production | 42 |
| GAME 2013 | Animation 3 - Organic Animation | 42 |
| GAME 2014 | Life Drawing 2 - Body Mechanics and Expression | 42 |
| GAME 2015 | Visual Design 3 | 42 |
| General Education | ||
| Select 1 course from the General Education list during registration. | 42 | |
| Hours | 294 | |
| Semester 4 | ||
| Program Courses | ||
| GAME 2005 | Game Production 4 | 42 |
| GAME 2011 | Game Design 4 | 42 |
| GAME 2016 | 3D Digital Painting | 42 |
| GAME 2017 | Animation 4 - Technical Animation | 42 |
| GAME 2018 | Life Drawing 3 - Character and Costume Design | 42 |
| GAME 2019 | Professional Portfolio Project | 42 |
| General Education | ||
| Select 1 course from the General Education list during registration. | 42 | |
| Hours | 294 | |
| Total Hours | 1176 | |
Graduation Window
Students unable to adhere to the program duration of two years (as stated above) may take a maximum of four years to complete their credential. After this time, students must be re-admitted into the program, and follow the curriculum in place at the time of re-admission.
Disclaimer: The information in this document is correct at the time of publication. Academic content of programs and courses is revised on an ongoing basis to ensure relevance to changing educational objectives and employment market needs.
Program outlines may be subject to change in response to emerging situations, in order to facilitate student achievement of the learning outcomes required for graduation. Components such as courses, progression, coop work terms, placements, internships and other requirements may be delivered differently than published.