Game - Design and Simulation
Program: GAME
Credential: Ontario College Diploma
Delivery: Full-time + Part-time
Length: 4 Semesters
Duration: 2 Years
Effective: Fall 2026
Location: Barrie Downtown
Description
In the Game - Design and Simulation program, you'll gain a strong foundation in game programming, design, and simulation while preparing to create interactive digital experiences. As you develop your technical problem-solving skills, you'll learn to design games and simulations across various platforms. Through hands-on projects, you'll gain experience in game mechanics, real-time rendering, artificial intelligence, and multiplayer systems.
The curriculum is designed to guide your learning, starting with fundamental concepts in game art, design, and programming as you build your first interactive projects, then progressing to more advanced topics like artificial intelligence, multiplayer design, and immersive technologies. You'll have the opportunity to create a full 3D game that incorporates simulations and virtual reality. You gain the essential skills that aid the game development process, including project management and production workflows, which will help you develop teamwork and problem-solving abilities through long-term group projects.
By graduation, you'll have a strong portfolio of projects and the technical expertise needed for careers in game development, simulation engineering, and the interactive software industry.
Career Opportunities
Graduates of the Game - Design and Simulation program may pursue entry-level roles in game development, interactive media, and simulation industries. Possible career paths include game developer, software programmer, technical designer, AI programmer, tools developer, and simulation specialist. Opportunities may exist in entertainment, education, healthcare, and training sectors, where real-time interactive systems are used. Graduates may work with game studios, simulation firms, or technology companies developing applications for various platforms. With experience, they may advance into specialized roles in gameplay programming, systems engineering, or emerging fields like virtual and augmented reality.
Program Learning Outcomes
The graduate has reliably demonstrated the ability to:
- identify the differences in game genres in order to develop games that meet the needs of specific markets;
- situate emerging trends within a historical context of games and interactive media to adapt relevant concepts, vocabulary and frames of reference;
- identify and relate concepts from a range of industry roles, including programming, design and art to support the development of games;
- contribute as an individual and a member of a game development team to the effective completion of a game development project;
- develop strategies for ongoing personal and professional development to enhance work performance in the games industry;
- perform all work in compliance with relevant statutes, regulations, legislation, industry standards and codes of ethics;
- use game concepts to support the ongoing iteration, creation, design and development of games;
- apply game design elements to support the ongoing iteration and creation of unique gaming environments, levels, characters, assets and props;
- support the development of evolving and iterative game design documents that align with standard industry expectations and/or company practices;
- conceive, prototype, develop, test and evaluate procedures for the ongoing iteration, creation, design and development of games;
- contribute to world-building and level design in a game engine;
- create video game and simulation environments that embrace equity and diversity to be inclusive of all audience members;
- apply entrepreneurial principles to identify and respond to new opportunities in video game and simulation development environments;
- utilize game design concepts and techniques to create virtual simulations that emulate real-world situations and/or environments that are either hazardous or cost-prohibitive;
- create immersive environments using extended reality technologies in the development of game and simulation applications.
Program Progression
The following reflects the planned progression for full-time offerings of the program.
Fall Intake
- Sem 1: Fall 2026
- Sem 2: Winter 2027
- Sem 3: Fall 2027
- Sem 4: Winter 2028
Admission Requirements
- Ontario Secondary School Diploma (OSSD) or equivalent, or mature student status
- Grade 12 English (C or U)
Mature students, non-secondary school applicants (19 years or older), and home school applicants may also be considered for admission. Eligibility may be met by applicants who have taken equivalent courses, upgrading, completed their GED, and equivalency testing. For complete details refer to: www.georgiancollege.ca/admissions/academic-regulations/
Applicants who have taken courses from a recognized and accredited post-secondary institution and/or have relevant life/learning experience may also be considered for admission; refer to the Credit for Prior Learning website for details:
www.georgiancollege.ca/admissions/credit-transfer/
Additional Information
To be successful in this program, students are required to have a personal laptop computer prior to the start of the program that meets or exceeds the following hardware specifications:
Minimum Specifications:
- CPU: Intel i7 or AMD Ryzen 9 7900X
- GPU: NVIDIA RTX 3070 or AMD RX6800
- RAM: 16GB of memory
- Storage: 1TB SSD (minimum)
- OS: Windows 11 (Home / Education)
- Peripherals: Webcam (720p), Microphone, 3-button mouse (left, middle right), PlayStation or Xbox game controller
Recommended Specifications:
- CPU: Intel Core Ultra 9 or AMD Ryzen 9 9950X3D
- GPU: NVIDIA RTX 4070 or AMD RX7800XT
- RAM: 32GB of memory
- Storage: 2TB SSD
- OS: Windows 11 (Pro)
- Peripherals: Webcam (1080p), Microphone, 3-button mouse (left, middle right), PlayStation or Xbox game controller
Note: The following are not supported by this program:
- Any ARM processor-based machine (Chromebooks, Microsoft Surface)
- Any MacOS devices (MacBook, MacBook Pro, etc.)
Graduation Requirements
23 Program Courses
1 Communications Course
3 General Education Courses
Graduation Eligibility
To graduate from this program, the passing weighted average for promotion through each semester, from year to year, and to graduate is 60%. Additionally, a student must attain a minimum of 50% or a letter grade of P (Pass) or S (Satisfactory) in each course in each semester unless otherwise stated on the course outline.
Program Tracking
The following reflects the planned course sequence for full-time offerings of the Fall intake of the program. Where more than one intake is offered contact the program co-ordinator for the program tracking.
Semester 1 | Hours | |
---|---|---|
Program Courses | ||
COMP 1115 | Game Programming 1 | 42 |
GAME 1000 | Game Art 1 | 42 |
GAME 1001 | Game Design 1 | 42 |
GAME 1008 | Game Fundamentals 1 | 42 |
GAME 1009 | Game Production 1 | 42 |
MATH 1043 | Math for Games 1 | 42 |
Communications Course | ||
Select 1 course from the Communications list during registration. | 42 | |
Hours | 294 | |
Semester 2 | ||
Program Courses | ||
COMP 1121 | Game Programming 2 | 42 |
GAME 1006 | Game Art 2 | 42 |
GAME 1007 | Game Design 2 | 42 |
GAME 1010 | Game Fundamentals 2 | 42 |
GAME 2006 | Game Production 2 | 42 |
MATH 1053 | Math for Games 2 | 42 |
Hours | 252 | |
Semester 3 | ||
Program Courses | ||
COMP 1116 | Game Programming 3 | 42 |
GAME 1003 | Game Design 3 | 42 |
GAME 1005 | Introduction to Graphics | 42 |
GAME 2001 | Game Production 3 | 42 |
GAME 2003 | Game Fundamentals 3 | 42 |
GAME 2008 | Game Art 3 | 42 |
General Education Course | ||
Select 1 course from the General Education list during registration. | 42 | |
Hours | 294 | |
Semester 4 | ||
Program Courses | ||
COMP 2142 | Game Artificial Intelligence 1 | 42 |
GAME 2005 | Game Production 4 | 42 |
GAME 2009 | Multiplayer Game Design 1 | 42 |
GAME 2010 | Game Fundamentals 4 | 42 |
GAME 2011 | Game Design 4 | 42 |
General Education Courses | ||
Select 2 courses from the General Education list during registration. | 84 | |
Hours | 294 | |
Total Hours | 1134 |
Graduation Window
Students unable to adhere to the program duration of two years (as stated above) may take a maximum of four years to complete their credential. After this time, students must be re-admitted into the program, and follow the curriculum in place at the time of re-admission.
Disclaimer: The information in this document is correct at the time of publication. Academic content of programs and courses is revised on an ongoing basis to ensure relevance to changing educational objectives and employment market needs.
Program outlines may be subject to change in response to emerging situations, in order to facilitate student achievement of the learning outcomes required for graduation. Components such as courses, progression, coop work terms, placements, internships and other requirements may be delivered differently than published.